Grant the weakest Galactic Republic ally 25% Turn Meter. 3 Stacks: Reduce cooldowns by 1 whenever C-3PO uses his basic ability. Top Potency Up Characters by Critical Damage; Speed Health Protection Potency … For example, if we boost our damage to 2200, but lower our crit chance to 45%, while maintaining 180% crit damage, our ADPH comes to 2992, so we gain damage overall, even though we don’t crit as often. Effect varies depending on the specific buff. Territory Battles, Which Characters First? are you going physical damage only, special damage only, or the combination of both – for plugging into the ‘calculator’. A crit damage set and a offense damage set do the same damage on a critical when crit chance is 80% (both having a +36% crit damage triangle and only the square with +5.88% offense). Cannot be dispelled or prevented. ... Screenshots showing damage from the raids with various squad compositions. These positive status effects (buffs – green) and negative status effects (debuffs – red) can greatly impact any battle. Adds 25% to the current percent Critical Chance is at. No clones or shaak ti give critical damage up buff so I'm kinda lost unless I'm mistaken. Revive with 80% Health and 30% TM when defeated. The last step is use the formula to compare different sets of numbers. At this point, our formula looks more like, , so we do our last set of brackets, giving us, , which is the average crit multiplier, and now we finish with, , showing us that our Average Damage Per Hit is. Offense, put simply, is multiplied by one or more modifiers to determine a character’s Special and Physical Damage. Galactic War and Mid-Tier Arena, Which Characters First? Character is reduced to the base resist chance. Higher CD comes from a triangle with a CD primary or a set of 4 CD mods. This will help speed up the process of taking down Mace Windu, and ensure that a lucky hit won’t take out too much of your Health and Protection pool. At the start of battle, Jedi allies gain the granted ability Inherited Teachings. , so we average 25% TM gained each hit, which, over the course of the battle, will directly translate to a 25% damage increase, so we can add 1 to the 0.25, to express it as a multiplier, and multiply our ADPH by it. So, now we know what offense does, but what about the damage stats? Debuffs will never land unless unresistable. Damage Over Time: Character loses 5% (0.01% for raid bosses) of max health each turn. Increases offense and defense by 100% and crit chance by 25%. Otherwise amazing reworks for all of them Details. This is your base damage, before any crit damage, bonus damage, move multipliers (which we’ll talk about in another article), etc. Various effects depending on character and ability. Top Defense Up Characters by Critical Damage; Speed Health Protection Potency Tenacity Armor Physical Damage Critical Damage Special Damage Filters ; Defense Up . Special 2: Tactic of War | All allies gain Critical Damage, Accuracy, Critical Chance, and Offense Up for 2 turns and Clone Allies gain these buffs for 4 turns. Ignores taunt and revives with 100% health when defeated. 88 has you covered with an AoE attack that debuffs the other team's toons. There is no reason for them to be beefing up both resistance and First Order but than releasing two lightside characters. We discuss dates, requirements, and the cantina farms for IG-11 and Kuiil. Character loses 5% (0.01% for raid bosses) of max health each turn. Adds 200% critical chance for one attack. SWGoH: 7-star, Gear 11 Ezra Bridger in a Zeta QGJ Team – Exclusive First Look! 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On the surface, they’re simple – the higher your damage stat, the more damage you do. FINAL TEXT(UPDATED): Deal Physical damage to target enemy. Attempt #1 – Facing Mace Windu to start, I start with the AoE attacks to get Offense and Critical Chance Up, which Windu quickly dispels. If we plug some generic numbers into it – 2000 damage, 50% crit chance, and 180% crit damage, we get “2000*((0.5*(1.8-1))+1)”. Raid bosses lose 0% speed, 30% counter chance, and cannot gain buffs. Disintegrate: While the Mandalorian has Critical Chance Up or Critical Damage Up, this ability instantly defeats target enemy, which can't be evaded. If he already had Defense Up, he gains Taunt for 2 turns. -10%-30% Crit Chance and -10%-30% Counter Chance. Character loses 50% (0.03% for raid bosses) of max health when hit. One thing I haven’t touched on is bonus effects, like Droids gaining 50% TM whenever they crit from HK-47’s leader ability. But, how do we know if offense is better than crit chance or crit damage? Once we break it down into steps, it’s not as complicated at it looks. Dispel - All Enemies. If your only option is to have characters that remove turn meter you need to not leave her for last. -25% Armor and -25% Resistance. If no critical hits are scored, gain offense up and armor penetration for 2 turns, and if all of the hits are critical, reset the cooldown of this ability and take an extra turn. So there we have it! If you want to streamline this process, I highly suggest using a spreadsheet as a calculator. Character cannot regain health or protection. This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. So, what is better? Increases accuracy, defense, offense, potency, and tenacity by 25%, doubled for Jedi. When an ally uses a special ability, they also gain secret intel. If these effects were applied on debuffed allies, the debuffed allies' buffs can't be dispelled. Sounds fancy, I know. . Whenever another ally uses a Special ability, this unit gains 100% Turn Meter. The Endurance gains 20% and has it’s ultimate ability’s cooldown reduced by 1 at the end of this ships turn. Because of these modifiers, which appear to be different for each character, it’s not a straight 1 offense for 1 damage ratio; my own testing has shown you’re likely to gain less damage than expected, rather than more. And in order to make the less compromises possible, you'll need to optimize your main characters.Using droids is an option, there are many others (rebel synergy, dodge lead, etc.). Even assuming Poggle’s speed buff doesn’t get dispelled, the bigger hits just can’t keep up with the sheer number of attacks HK’s leader ability goves a droid team. Dispel. TAGS:Rebel, Attacker, Light Side Description:Enduring Rebel attacker that shrugs off debuffs and consumes buffs to deal extra damage Basic:Balanced Strike: Deal Damage to target enemy and gain Protection up (Up to 40%) for 2 turns, and grant the same amount to a random ally (This cannot affect the same ally multiple times) (This MAY refresh the … I find it’s one of the least understood stats in SWGoH, but is just as important as any other. Cannot be dispelled or prevented. Cannot be dispelled or prevented. +25%-50% Potency and +10%-35% Counter Chance, doubled for Jedi. Galactic War and Mid-Tier Arena, Which Characters First? 5 +5% Damage 6 Droideka gains Critical Damage Up for 1 turn on a Critical Hit 7 + 10% Damage 8 (Omega) +15% Damage and Critical Damage Up Duration + 1. One thing I haven’t touched on is bonus effects, like Droids gaining 50% TM whenever they crit from HK-47’s leader ability. Top Offense Up Characters by Critical Damage; Speed Health Protection Potency … Adds 50% to the current percent Critical Damage is at. Character loses 20% (0.02% for raid bosses) of max health when hit. Which mod sets will make your characters capable of dishing out more damage? So an increase to offense, without decreasing any offensive stats, is an increase to every bit of damage you do. When we are evaluating damage. Rey (Jedi Training) is more powerful than Rey (Scavenger), but nowhere nearly as difficult to acquire as Galactic Legend Rey. (same amount as jawa's) And the jawa's are even more usefull because of the critical damage mods and so are other charachters that made individualy less of an impact. Territory Battles, Which Characters First? Guild Recruitment. Cannot be removed and is not a debuff. Actually, what is offense? Various effects depending on the squad leader. Critical damage, critical chance, or offense? I have some mods with lower offense/cd/cc secondaries, but higher speed. Once we break it down into steps, it’s not as complicated at it looks. Heal Over Time: Daze: Character cannot counter, assist, or gain extra turn meter. He give +50% offense and 25% speed instead of the 30% cd and 50% turn meter that give hk-47? 11 months ago. Save my name, email, and website in this browser for the next time I comment. The last step is use the formula to compare different sets of numbers. Aim for 300 Speed, and use a Critical Damage triangle mod. Allow me to introduce you to what I like to call “Average Damage Per Hit,” or ADPH for short. Character will always miss it’s next attack. Fox does physical damage … Critical damage, critical chance, or offense? Speed set to 0, cannot gain buffs, bonus attacks, or turn meter. Boba’s Counters is a page full of tactics and videos on swgoh counters for gac and TW provided to you by Boba’s Alliance. Bounty Hunters are a ruthless group of people who are willing and able to do any job, as long as the price is right. Strategy: Use Jedi Knight Anakin’s AoE to gain the Offense Up, Critical Chance Up, and Protection Up buffs. Character cannot counter, assist, or gain extra turn meter. Then, Luke Taunts for 2 turns, which can't be copied, dispelled, or prevented. 86 has a tremendous special ability with increased critical chance and damage when you have other droids on the team (and you will) Increases potency by 25%. Next step will be “(0.5*0.8)”, which is “(0.4)”, and is our average crit damage bonus. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Damage done: 86 and 88 deal serious amounts of damage. KRU's 2 turn stun is also clutch. Allow me to introduce you to what I like to call “Average Damage Per Hit,” or ADPH for short. Star Wars Galaxy of Heroes, SWGOH - Mods, SWGOH Characters, Star Wars Galaxy of Heroes, SWGOH - Videos, SWGOH Characters, Star Wars Galaxy of Heroes, SWGOH - Mods, SWGOH - Tank Takedown Raid, SWGOH Characters. DN pops her good. . In addition, do not miss our Relic Amplifiers section where we review and analyze Relics for key SWGoH characters. That’s more than double the amount of attacks, if you have high crit chance. Character misses a turn and cannot avoid attacks. Have about (6) 5* Critical Avoidance Arrow Mods in the bank, and they seem useless, but I'm wondering if anyone uses these right now? With so many people using Crit Chance & Crit Damage mods on burst characters (Rey, Droids, GS, etc), could be an interesting meta counter, really only valuable on slow tanks, probably RG, Sun Fac, or Chewy the most. Basically, having more of one makes the other two more valuable. +25% Offense and deal 10% of the targets max health as damage. Increases accuracy, crit chance, and crit damage by 50%, and ignores taunts. Some attacks against this ship will have an extra effect. Despite Star Wars Galaxy of Heroes being a collection game, where owning characters from the saga is a goal, you can't get them all quickly. If we plug some generic numbers into it – 2000 damage, 50% crit chance, and 180% crit damage, we get. Jedi Knight Anakin – Relic 7 – 29,413 power – 303 speed, 76k health, 46k protection, 7,103 damage, 75.18% CC, 192% CD – Six 6-dot mods (Speed & Potency sets), all abilities maxed . You now have everything you need to work out whether that 3% crit chance or that +77 offense is going to increase your damage more. Also works as a taunt. Recover 10% Health Per turn. (Raid Boss: -50% Defense.). For farming ideas check out best character farming locations. Stun or ability block her. DoT. While Imperial Probe Droid is alive, decreases evasion by 25% and cannot gain buffs. This damage ignores protection, and characters with plague are immune to cleanse. Can’t be Dispelled or prevented. Star Wars Galaxy of Heroes is a game of match-ups and strategy, and nothing forces the strategic thinking to come out more than buffs and debuffs. Character loses 100% turn meter when hit. Top Characters by Critical Damage Speed Health Protection Potency Tenacity Armor Physical Damage Critical Damage Special Damage Filters Character Name Using the algebraic order of operations, we start with the brackets nested the deepest; “(Crit Damage-1)”, or, in our example, “(1.8-1)”, giving us “(0.8)”. Ahsoka Tano: You would expect one of the main characters of Clone Wars to be extremely useful in SWGOH, but Ahsoka is clearly in the middle of the pack. Using the algebraic order of operations, we start with the brackets nested the deepest; , and is our average crit damage bonus. Character cannot be countered and gains the Strategic Advantage special ability. Character loses a variable amount of health after a number of turns. 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While Hounds Tooth is active, -25% Evasion. Critical Chance Up: Affects Special and Physical. Here is an example. Can’t attack, gain buffs, or gain other positive effects during another characters turn. What about a character that doesn’t crit, like darth nihilist as leader? Your email address will not be published. Linear +× offense mods and linear +x damage from unfinished sets affect the following way: Resets cooldowns and grants 100% turn meter when a special attack is used. Top Lobot Characters by Critical Damage; Speed Health Protection Potency Tenacity Armor Physical Damage Critical Damage Special Damage Filters ; ... Defense Up. To factor this in, we basically use the same peice of formula we used to find our average crit bonus –. Quick Nav: Buffs – Debuffs – Other – Ship Buffs – Ship Debuffs. With the +30% CC, your droids should be critting at least almost every attack, and end each turn with 50% TM – essentially +100% speed, plus AoE, assists, etc. Enemies defeated by this ability can't be revived. So to check whats better, you need to compare the combined change in ADPH and speed, and take whichever is higher. You now have everything you need to work out whether that 3% crit chance or that +77 offense is going to increase your damage more. Your Future in SWGoH, Which Characters First? Sounds fancy, I know. The three stats are intertwined – more offense/damage means you get more out of critical damage (glossary of SWGoH acronyms & abbreviations), and the more you get out of CD, the more ADPH you gain from critical chance. Allies can’t attack or gain buffs during this characters turn. Generally though, a 10% speed increase (for example, going from 150 to 165) means your damage over a period of time increases by 10%. Offense, put simply, is multiplied by one or more modifiers to determine a character’s Special and Physical Damage. SWGOH Tools and Guides. 2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance. Its special has a long cooldown, as it should considering how it is like a mirror to TIE Fighter Pilot’s Special, but with an assist, by inflicting Ability Block instead. With the 50% turn meter gain (combined with Phasma's slow on the rancor and potentially a speed up morale) means each player should get in at least 1 extra hit (which will have 100% critical chance). 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Reduce cooldowns by 1 when attacking with Advantage. Quantity > quality in this case. ), 3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. To get our ADPH, we can use the formula “Damage*((Crit Chance*(Crit Damage-1))+1)”. +25% Evasion and can’t be targeted while other allies are present. Each time the Mandalorian scores a critical hit while buffed, reduce the cooldown of this ability by 1 (Cooldown: 8). This information was put together and posted on Redditand it outlines Ahsoka’s abilities. You'll need to make compromises. Can’t be copied or dispelled. Character loses 5% (0.01% for raid bosses) each turn. Character loses 10% (0.05% for raid bosses) when damaged by Darth Sion. At this point, our formula looks more like “2000*(0.4+1)”, so we do our last set of brackets, giving us “(1.4)”, which is the average crit multiplier, and now we finish with “2000*1.4”, showing us that our Average Damage Per Hit is “2800”. Speed is more complicated to factor in, since it means looking at the frequency of turns as well as raw damage. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. I find it’s one of the least understood stats in SWGoH, but is just as important as any other. It can be difficult determining if the high speed secondary will boost my overall damage more than the offense/cd/cc secondary stats. Actually, what is offense? Character loses 15% (0.03% for raid bosses) of max health per turn, reduces avoidance by 500000% . The best way to maximize your damage is to find the right balance between the three, and the only way to do that is crunching the numbers. Deals 10% of targets max damage and inflict Daze after 1 turn. SWGoH: Skelturix’s Galactic Challenge Guide – Sith Clear Tier 7, Full Feats, SWGoH: Light Side Geonosis Territory Battle Resources from Skelturix & Gaming-fans.com, SWGoH 101 Mod Guide: Mod Views and In-Game Recommendations, SWGoH 101 Mod Guide: Dots/Rarities and Mod Levels, SWGoH 101 Mod Guide: Primary and Secondary Stats, SWGoH 101 Mod Guide: Understanding Mod Stats, SWGoH 101 Mod Guide: Speed, aka The Holy Grail, SWGoH 101 Mod Guide: Guide to Mod Slicing, SWGoH 101 Mod Guide: Mod Slicing – How To & Mod Salvage, SWGoH 101 Mod Guide: Mod Slicing – 5A to 6E Slicing, SWGoH 101 Mod Guide: Mod Slicing – When to Slice & TL;DR Quick Tips, SWGoH 101 Mod Guide: How to Choose Good Mods, SWGoH 101: Completing Rey’s Hero’s Journey Event, Rey’s Hero’s Journey: Mods and Strategies, Which Characters First? Grand Master Yoda is a Jedi unit who provides potent buffs to allies and deals massive damage to enemy squads. Her uniqueness only works well with Anakin since he keeps her from taking critical hits—because every critical hit removes one of her advantages. A list of all SWGoH buffs and debuffs can be found below. Ok, I will try that, I being using poggle, 88, 86, r2 and lobot to cleanup and give turn meter for fase 1 and 2 of the AAT. Characters like R2-D2, which do both kinds, it depends on which moves you want to do more damage. I crunch the numbers and find out! Above 80% crit damage set is better, below 80% offense set is better. But, how do we know if offense is better than crit chance or crit damage? In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn. Deathmark: Character loses 50% (0.03% for raid bosses) of max health when hit. Character’s that can’t crit, or are being used against character’s that have strong anti-crit (like GK/zBarris combinations) want offense for damage instead. For example, if we boost our damage to 2200, but lower our crit chance to 45%, while maintaining 180% crit damage, our ADPH comes to 2992, so we gain damage overall, even though we don’t crit as often. Evasion Down. I’m trying to figure out how to use this with a specific character to evaluate if a mod is any good. SWGoH: Skelturix’s Galactic Challenge Guide – Sith Clear Tier 7, Full Feats, SWGoH: Light Side Geonosis Territory Battle Resources from Skelturix & Gaming-fans.com. Character cannot heal, gain buffs, or gain bonus turn meter. Cannot be dispelled or prevented. And you have more options than just DN's annihilate. Your Future in SWGoH, Which Characters First? For more details on Critical Damage see Mechanics - Critical Damage. Critical Chance ensures that characters that hit hard will hit has Critical Damage more often Speed (Sample toons: Grand Master Yoda, Grand Admiral Thrawn, BB-8) Characters that have Special Abilities or Attacks that are desired as quickly as possible +100% counter chance, consume 1 stack on basic attack to gain 50% turn meter. Has no effect without Imperial Probe Droid or IG-88 being alive. Various effects depending on the specific character. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter. So there we have it! Adds a variable amount of bonus protection. Empire in "Star Wars: Galaxy of Heroes" As a fan of the movies and the franchise, when I started playing Star Wars: Galaxy of Heroes, I immediately got started on my Empire team.I wanted to have every type of Stormtrooper with Darth Vader leading them into battle crushing Rebels under our feet. I am not sure what you are asking… Higher Critical Chance comes from a pair (set) of CC mods, a triangle mod with CC as the primary stat or in a secondary stat on any other mod type. This attack deals 15% more damage if Echo has Critical Damage Up. Whichever damage matters for that character. Forces opposing team to target this character. The first time each other Jedi ally falls below 100% Health, they dispel all debuffs on themselves and gain Critical Hit Immunity, Defense Up, and Tenacity Up for 2 turns. is that even possible? Character Name Player Name Guild Name Unit Critical Damage Mod Critical Damage Place; Ezra Bridger: ìN JediMasterAdastra: BostonStranglers: 2.4: So the leadership of poggle should be better for the droids. My only question is how does speed factor into this? If you want to streamline this process, I highly suggest using a spreadsheet as a calculator. Cannot be dispelled or prevented. For more details on Critical Chance see Mechanics - Critical Chance. This is great, thanks for your insight. Character is reduced to the base dodge chance. So if it’s a 10% speed increase, but you lose 7% of your ADPH, your total would be +3%, which is slightly higher. Removes 25% critical chance. So you can’t accurately work out how much your damage will change without putting the mod on and checking, but that’s okay, let the game do the work for you. Decreases armor by 50% (25% against raid bosses), stacking with each use. Gain Taunt, all enemies assist when applied. To factor this in, we basically use the same peice of formula we used to find our average crit bonus – “(Crit Chance*TM)”, so “(0.5*0.5)=0.25”, so we average 25% TM gained each hit, which, over the course of the battle, will directly translate to a 25% damage increase, so we can add 1 to the 0.25, to express it as a multiplier, and multiply our ADPH by it.
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