However you go about doing it, the way to the interior of the dwarven ruins should now be clear. Haste and Slow should be enough to decisively swing things in your favor (along with persona buffs like Shield and Mage Armor if your tank is a Magus). In the sunlit room you can find a chest containing a Potion of Cure Moderate Wounds and some Soot-Blackened Gloves - an artifact the Storyteller would like to see - along the southwestern wall. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. If Ekundayo isn’t with you, your options are simpler. Your first response is fairly consequence-free, save for the alignment modifiers, but the second response includes the option to pick a fight [Neutral Evil]… which is also worth some XP. Kargadd is near, and since a fight with his arch-nemesis is imminent, he feels it’s time to tell you about this adversary. If you got Jazon to bring you here, Hargulka will lose little time dismissing him (with a rather fisty reprimand) before turning his attention to you. Did You Know? You can learn the location of troll lair from Ekundayo (who can be found at ruined watch tower after troll invasion) Surprisingly there aren’t many pitfalls in this conversation. You’re left with several options, including the option to [Examine the dying dwarf], which just confirms that the moribund dwarf will, indeed, not likely survive. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Return back to the Kobold Painter’s room, then head up a hallway to the northwest to reach a tiny chamber where you may be pestered by a suicidal Kobold Sentinel. Troll Trouble is a quest in Chapter I of The Witcher 2: Assassins of Kings. (1 of 3) Defeat the trolls and kobolds on the battlements. Subscribe. (1 of 2) Help the Dweomercat fight off some Trollhounds, Help the Dweomercat fight off some Trollhounds, (left), after which the magical cat will thank you and vanish. Their failure might be worth learning from, lest you make the same mistakes they did. Pass a [Perception 18] check and you’ll also find a floor tile you can search for a Scroll of Fireball and a Torag’s Pendant. (1 of 7) While searching for Kargadd, you’ll first stumble across his children - creating a moral dilemma for Ekundayo. If you pick the option [Retreat towards the exit] “Let’s run! After these are defeated, two Branded Trolls and a Greater Trollhound will show up. Depending on your party composition and how much you’ve used these three characters up to this point, bringing them along to an unexplored dungeon potentially crawling with foes might not be a good idea. You do need to be wary of the Greater Trollhound, however, as its howl (which it’ll invariably use when it approaches in melee) can paralyze all characters within a radius if they fail at a [Will 16] check. Nice. Hargulka is the leader of the trolls that have invaded the Stolen Lands and taken over the Bronzeshield Fortress. Other than this [Chaotic Neutral] option and a blatantly offensive [Lawful Evil] option, there’s a good chance Jason will leave you alone even if you persist in your desire to explore Trobold despite Jason’s misgivings. If you encountered Stefano Moskoni earlier, you may stumble upon this event, where you’ll find him beset by two Trolls and two Branded Trolls. This is a random encounter you may come across while traveling in the Narlmarches. The loot is the same, either way, although you do get a bit more experience by going through the front gate due to the extra kobolds. When you near the wall opposite the gate, the rock-happy Troll atop the battlement will shout at you, alerting reinforcements, before throwing a boulder that falls just short. While they might not be strong enough to justify a Haste/Slow combo, they’re strong enough that you should exercise caution, ensure your warriors don’t start the fight too injured, and expend some of your less limited buffs. Events. Trobold must first be humbled, and perhaps annihilated, to secure the safety and integrity of your barony. Oh well. Now turn your attention to the castle. On the other hand, if you picked the dialogue option “Tell me more about Trobold” and follow it up with “So trolls aren’t eating people anymore?” then continue pestering Jason about the trolls’ diet, you’ll eventually get a [Chaotic Neutral] dialogue option. Nagrundi and the Trollhound are both unusually strong specimens, having a higher Attack bonus, damage Armor Class and HP than your normal trolls and trollhounds. (1 of 5) Search the southern cell for a Dwarven Helm Shard. Go southwest first, as there’s a key encounter you’ll want to quickly get out of the way, as well as some choice loot that’ll make the rest of your adventure much easier. Make your way through the gate and venture northeast through the courtyard. No matter what you do, Hargulka will end up stomping off (indulging in some petty vandalism as he goes), leaving you to face the two Trolls flanking you. Pathfinder: Kingmaker Achievements. Failing that, bottlenecking the enemies and hopefully keeping the Greater Trollhound behind a lesser Trollhound might give your warriors time to recover. Before you leave, however, plunder a chest in the room where you found the Devourer of Metal to score another Torag’s Pendant along with a variety of baubles.. Return to the entry hall and head northeast this time to find four Trollhounds in the room just off the entry hall. Tartuk is later found at the Dwarven Ruins during the conclusion of the Troll Trouble questline, accompanied by the troll king, Hargulka. Simply put, it’s an excellent troll-slaying weapon, and belongs in Ekundayo’s hands if you have him. In combat, the juvenile rock trolls aren’t much of a threat, having a pathetic Armor Class and only moderate HP. Outside Events & … A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. I’m the king/queen of the lands your Trobold stands on, and as such, your kings and I have much to discuss.”, which will bypass the rest of this area entirely. Given the troll supremacist talk by Hargulka, his contempt for Tartuk’s more peaceful designs, and of course his outright hostility, it seems that diplomacy isn’t going to be an option. Conflict is inevitable, as a Troll stomps around up here, and behind him lurk several Trollhounds and a Kobold Sentinel. After defeating your foes and disarming the trap, unlock [Trickery 20] a door to the northeast to reach a balcony from which you’ll be treated to a scenic view of the surrounding area. All of these lead to Hargulka retreating and siccing two of his minions on you, but the [Lawful Neutral] choice is at least a moral choice and the [Intimidate] check does get you some flavor text. Sign In; Cart . The beast may be defeated by any means, just as long as it is defeated. The difficulty of this check will increase by one per round, so it’s not quite as hopeless as it seems, but you’ll likely have to withstand Kargadd’s melee attacks or the rocks he’ll throw for several round, and that’s if he’s pliable enough to follow you into the light in the first place. Pillar (Lore: Religion DC 26 - 90 exp on success). An [ Evil] alignment choice is available to evil player characters which will cause Hargulka to kill Tartuk. The Heart of Valor is a Mithral Breastplate +2 that gives its wearer a +4 morale bonus on saves versus fear effects, making it a wonderful suit of armor for a Cleric or Jaethal. Their visit was well timed, as a group of trolls sent by Hargulka were there to 'convince' him to join with their kingdom. Given the troll supremacist talk by Hargulka, his contempt for Tartuk’s more peaceful designs, and of course his outright hostility, it seems that diplomacy isn’t going to be an option. On the obscure chance your character is an adherent of Calistria, you’ll also have a unique option to endorse Ekundayo’s violence. If you climbed the walls, start out by heading towards some nearby stairs, where you’ll find a trap [Perception 25] that you’ll need to disarm [Trickery 25]. Hurry before he finishes!” or the [Lawful Neutral] moral choice, the dwarven chew-toy will waste the last of his life cursing you, inflicting you with Crushing Despair (-2 attacks, saves, ability checks, skill checks and damage for 9m). This Composite Longbow +1 bears the Oversized and Extreme Corrosion properties, the formor of which increases the weapon’s base damage from 1d8 to 2d6 at the cost of a -2 Attack penalty, and the latter adds 2d6 acid damage to attacks. All you’ll get for killing him is a Dirty Paintbrush. Hargulka is an enemy in Pathfinder: Kingmaker. Be sure to take that Steel Dwarven Key and use it to obtain the Devourer of Metal if you haven’t already done so. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. Because the Greater Trollhound has the ability to chew through any two warriors, the Will Saves you make at the beginning of the fight will likely determine how things play out. To reach the Dwarven Ruins from the aforementioned area, follow these directions: Along the way you may just happen to witness a few random Troll Trouble-related encounters, which will be discussed below: (1 of 3) Help Stefano Moskoni and his bodyguards fight off some trolls. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Between him and his bodyguards, he really doesn’t need your help - there’s clearly more to this guy than a bad attitude and makeup. Kill the Trollhounds and the Dweomercat will thank you before vanishing. Continue southwest and you’ll spot a conspicuous patch of sunlight in the chamber you reach, covering the central part of the room up to the door to the northwest. Nothing special about this fight, just avoid the dark, decorative floor panel, as it’s trapped [Perception 24]. Not really looking like peaceful relations with Trobold are going to be possible if “peaceful coexistence” on their part takes the form of “attack on sight”. Kargadd’s corpse is just the first of the loot you’ll have access to now that the rock trolls have been dealt with. Trobold is led by two kings, the troll king, Hargulka, and the kobold king, Tartuk. The rewards are well worth the effort, however, as the Greater Trollhound can be looted for an Amulet of Natural Armor +2. and in the meantime he’ll continue traveling with you. Still, help him put down the trolls (this is worth some XP, in addition to whatever the trolls give you), then talk to him, where you can make various alignment choices. Pathfinder: Kingmaker – Shelyn's Chosen Walkthrough. Get it open and you’ll find more gems, 371 GP and a Headband of Vast Intellect +2. Other than that, it’s got a respectable pool of HP, a high Attack bonus, and the ability to trip characters more or less at will. Instead make your way down the western fork to encounter three Ferocious Wolves and a Kobold Sentinel, enemies that are woefully underpowered by now. Once smote, continue northwest until you’re forced to turn northeast, branching off of which you’ll find numerous passages to explore. Kargadd’s Armor Class is rather low, and although he makes it up by having a great amount of Hit Points, if your Hasted party is able to surround him, there’s not much he can do. The kobolds are the least of your worries, however, as a trio of trolls - two Branded Trolls and a normal Troll, to be specific - lurk in the larger chamber ahead. Given the troll supremacist talk by Hargulka, his contempt for Tartuk’s more peaceful designs, and of course his outright hostility, it seems that diplomacy isn’t going to be an option. This is the flight of stairs you want to go down, as they’ll give you access to a majority of the level below. Scrags are a variety of aquatic troll that typically dwell in cold northern rivers and lakes. After dealing with the children (one way or the other) Kargadd will show up, and he’s in a violent mood regardless of whether you slew or spared his offspring. A troll is a monstrous giant with a rough, green hide, clawed hands, and a bestial face with a hideous, tusked underbite. Visit the throne room and learn from Kesten about the unusually high troll activity in the region. If you climbed the walls, start out by heading towards some nearby stairs, where you’ll find a trap [Perception 25] that you’ll need to disarm [Trickery 25]. 3.73 1,583 0 (0%) Game. This possibility will be considered further when it comes time to actually enter the castle. Continue north after parting ways with Jason (or his corpse), then turn west, following the trail that runs along the outside of the fort. Your party should have no trouble cutting them down. By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. All of these foes can be bottlenecked quite well on or near the stairs, which will give you a great advantage, and really it’s the only tactic you should need but some spell buffs won’t hurt. On the southernmost tower you’ll find a trap [Perception 26] [Trickery 26], behind which lies a chest, which you can open with the Old Dwarven Key you found earlier. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. In fact, Nagrundi isn’t too much weaker than Kargadd, all things considered. Subscribe to receive the latest news about the game and get a gift – a digital artbook from Pathfinder: Kingmaker for free! This quest will trigger in your barony partway through Troll Trouble. If that’s not enough, search the wall to the northeast to find a hidden wall panel [Perception 14], which is also locked [Trickery 20]. This, finally, will frustrate Jason to the edge of rage, and only a [Diplomacy 20] check will avert violence. If your protagonist’s alignment is any [Good] you can pick a dialogue option to talk Ekundayo into not becoming a monster similar to Kargadd. You can open this door with a Steel Dwarven Key you’ll find later, or you can just pick the lock [Trickery 20]. Why not join us today? On Normal difficulty, the Branded Troll has AC 16, 104 hp, Fort +16/Ref +5/Will +4 saves, regeneration 5 (removed by acid and fire), and fire resistance 96. The last bit of loot in the courtyard is near the gate, where you’ll find a chest [Perception 20] lying near the rubble just north of the gate.