When the next player begins his turn, your new character appears and can help others in combat . Like we could stop you. For instance, you might describe your character as "a 9th-level Fast Stealthy Atomic Zombie with Glowing Talons and a Shopping Cart". Munchkin Zombies: The Walking Dead is a card game featuring exclusive art from comic book series. Core Set. $19.95. If drawn face-down or acquired some other way, Curse cards may be played on ANY player at ANY time. Other- wise, you must give them to the lowest-Level player(s) who can carry them! Decide who goes first in any agreeable manner. One-shot cards (the ones that say "Usable once only") may be played directly from your hand during combat. Keep these cards until you get rid of the Curse or the penalty takes effect. But you may discard Powers at any time and replace them with Powers from your hand. They're zombies, and they go up levels by eating tasty BRAAAIINNNS! Draw face-up, so the whole party can see what you got, if someone helped you. When Cards Can Be Played: Each type of card can be played at a specified time (see p. 5). They don't help you, but they can't be taken away except by cards that specifically affect "your hand". You can bribe someone to help. Fight the monster: should read: Several monsters in this set are rogue zombies. It may give you a combat bonus, or a special ability, or both. Discard these cards after the combat, whether you win or lose. If you had to fight a monster in the previous phase go to phase 3. You may only trade Items from the table - not from your hand. Each Item is also good for something. If players are tied for lowest, divide the cards as evenly as possible, but it's up to you who gets the bigger set(s) of leftovers. There are no reported errata for this printing. I couldn't have been more wrong. How to Play Munchkin – Instructions & Rules Everybody starts with nothing but a hand of cards. Munchkin Warhammer Age of Sigmar: Guts and Gory November 2020. Privacy Policy, Subscribe to Munchkin News! . Munchkin Zombies July 2019. Each character is basically a collection of weapons, armor, and magic items, with three stats: Level, Mojo, and Powers. Stock # SJG1481 * When a deck runs out, reshuffle its discards. These cards (usually) make a monster stronger . . Each player starts at level 1 and the winner is the first player to reach level 10. And some monsters are fast or slow, and give you a penalty or bonus to your roll. Any one-shot Item can be played during any combat, have it in your hand or on the table. this is a how to play munchkin. The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa. For instance, if you are not a Voodoo Zombie yourself, and a Voodoo Zombie helps you against the Nun, the monster is -2 against you. Through extensive research, we bring everything you need to know about board games. Kick down the door: Kick Open the Door. . If you run away, you don't get any levels or treasure. Level: This is a measure of how generally buff and studly you are. . . You are zombies, kicking down doors and eating brains. At the instructions of the latter, it is said that I combine these three (any kind of Munchkin to be honest), but it doesn't say how. Everyone starts as a Level 1 zombie with no mojo. Selling Items for Levels: During your turn, you may discard Items worth at least 1,000 Gold Pieces and immediately go up one level. You may not play Powers that you cannot legally use. Kickstarter. or will happen during the game. Each Monster card is a single monster, even if the name on the card is plural. . Each Power in Munchkin Zombies has a Rank of 2, 3, or 4. If it is a monster you have to fight it. Some monsters hurt you even if you get away from them! If acquired any other way, they go into your hand and may be played during "Looking For Trouble", or played on another player with the Wandering Monstercard. Play proceeds in turns, each with several phases (see below). If the monster's combat strength is equal to yours, or greater, you lose the combat and must Run Away - see below. And they keep asking for more! and give it more treasure. — to mark your place and get some special munchkiny benefits while you're at it. You gain the abilities of a Mojo the moment you play its card in front of you, and lose them as soon as you discard that card. How to Play: 1. There are two types of cards - treasure and encounters. You go up a level for each slain monster. ", Forums Item cards can be placed in front of you. This is a core set and requires no other Munchkin set to play. These are the cards on the table in front of you, showing your Mojo and Powers (if any) and the Items you are carry- ing. This site is dedicated to promoting board games. Follow us on: Last week, I was able to sit down with Steve Jackson from Steve Jackson Games and a group of playtesters at ACD Games Day to play a round of the upcoming Munchkin Zombies game. Deal four cards from each deck to each player. Treasure cards can be played as soon as you get them. This set introduces four new classes and a new, yet eerily familiar, card type: Disasters! Amongst those are helmets, swords, shoes, armor, monsters, and weird items that have odd effects. If it's a monster, you must fight it. You can also use one-shot Items that you already had in play. Look For Trouble: If you did NOT draw a monster when you first opened the door, you now have the option of playing a monster (if you have one) from your hand and fighting it, just as if you had found it when you kicked open the door. See the Mojo cards for when abilities can be used. In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . Kick Open The Door: Draw one card from the Door deck and turn it face up. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . Charity: If you have more than five cards in your hand, you must play enough of them to get down to five, or give the excess to the player with the lowest Level. what more do you need to know? When the first player finishes his turn, the player to his left takes a turn, and so on. Each Mojo has different abilities, shown on the cards. but you have no cards. Draw face- down if you killed the monster alone. in case of ties in level, roll a die. Level up in this apocalyptic world as the Walkers aim to … How to Play Munchkin - How characters work, intro to levels, races, classes and items If your corpse runs out of cards, tough. This may vary from losing an item, to losing one or more levels, to Death. Steve Jackson's macabre card ideas and John Kovalic's disgusting art . To fight a monster, compare its combat strength to yours. Certain cards, called monster enhancers, raise or lower the combat strength of individual monsters. . Then take your turn normally. Looting The Body: Lay out your hand beside the cards you had in play. All enhancers on a single monster add together. If... 2. The armor is whatever you've blundered across during your lurching search for brains. Any Item you receive in a trade must go into play; you can't sell it until it's your turn. Some Items or abilities make it easier or harder to run away. Compare your combat strength (your level plus any bonuses or penalties) to the monster's combat... 3. Your new character will look just like your old one. You cannot discard Item cards "just because".