The Captains must quickly collect as many treasures as they can. Once defeated, the Waterwraith will drop the Professional Noisemaker. As you may have noticed, the Submerged Castle has all sorts of elemental hazards, yet no Red Pikmin (Fire), Yellow Pikmin (Electricity), or White Pikmin (Poisonous) members are on the team. Only Blue Pikmin can be brought in as the dungeon is located in the water. The Submerged Castle is the hardest dungeon in the Perplexing Pool and is most likely the last dungeon you will go to there. Pikmin 2 music: Submerged castle. After the Waterwraith's health circle falls to zero, its rollers are destroyed and it begins to frantically run away from your captains. There are units that represent dead ends, corridors, crossings, and rooms. The battle begins with the Waterwraith falling from the ceiling and slamming its front steamroller on the ground. In the game's data, you can find that the "timer" until the Waterwraith falls from the sky on the final floor is 15 seconds, but normally the Waterwraith never falls until you enter the center of the arena on the final floor. 2. Bulbmin; Waterwraith; Candypop Bud; Perplexing Pool; To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then swarming when it falls to the ground. The final treasure, the Confection Hoop can be found on a ledge guarded by some Dwarf Orange Bulborbs. Even if the player utilizes any of a few methods of getting a non-Blue Pikmin to the cave's entrance, the game is programmed specifically to disallow it from entering the cave under any circumstances.[1]. ...I am an expensive machine! Deeper sections of this hole seem to be submerged in liquid... https://www.pikminwiki.com/index.php?title=Submerged_Castle&oldid=211777, It'll steam around the level on two stone rollers, which will. The Waterwraith likely has appeared by this time so you must break the exit if it appeared. Once that part of the level is complete, you can find the Bulbmin. The boss of the cave is the Ranging Bloyster, and is of average difficulty. The most commonly known oddity of the Submerged Castle is that non-Blues cannot enter it, even through hacking. It is worth noting that the boss is not restricted to the boss arena and can roam around the rest of the floor as well. 2019-11-30T05:30:38Z Comment by The4Pikmin. Your captains should move to its side as it does this; once it's slammed its roller down, throw a Purple Pikmin at or near it, making sure to be far enough so that it slams on the ground beside the Waterwraith. Anyone who has explored it will recognize the Submerged Castle not only for its ridiculous difficulty spike but for the haunting enigma that dwells within its walls. It may be worth destroying all the gates so you can corner the boss easily, or hide in one of them as the boss cannot chase you all the way into a corner. You should have plenty of Bulbmin by this point. Your captains must search for the other two treasures, the Diet Doomer and the Pastry Wheel. The Submerged Castle is likely your last and worst cave in your exploration of the Perplexing Pool.It contains 13 treasures, an unlucky number, 5 sublevels and a boss that appears on each floor. A few key points to remember about the Waterwraith are: You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible to complete. Then at or near the bottom of the Submerged Castle you will find a … By using an Action Replay code to give Blue Pikmin the same abilities as Purple Pikmin, it is possible to defeat the Waterwraith on floors 1 through 4. Submerged in Perplexity. This level contains electrical hazards, so take caution. Get the treasure back to your ship and continue on down. The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before it appears. Pikmin 2 has quite the load of bosses in its assortment of awesome dungeons, but one cave and the creature it holds stands out above the rest as genuinely horrifying. It is the direct sequel to the 2001 game Pikmin and is the second game in the Pikmin series. If you want all 40 Bulbmin, Bring in a Max of 60 Blue Pikmin. Sublevel 2 of this cave is one of the few sublevels in the game that has a layout that never changes despite the fact that sublevels are usually randomly generated. If it lands on the hill, it will take the Pikmin a few more seconds to get the treasures to the ship, making it slightly more likely that the player will encounter the Waterwaith on this sublevel. You must focus on looking for an entrance of a pipe and walk inside it to avoid the Waterwraith. Any tips for the submerged castle. Look for the hole and leave. The following article or section is in need of assistance from someone who plays Pikmin 2.Particularly: Add video reference to the Waterwraith being damaged in an earlier sublevel, preferably with Purples. If the Waterwraith is killed this way, it will not appear in any succeeding floors, including the final floor. Throw more Pikmin over, since it is surrounded by the Bulborbs. To avoid Pikmin losses from Enemy Bulbmin either Punch them to Death or Bitter Spray and then Swarm them. Elements that blue pikmin aren’t equipped to handle. The only thing that may change is where the ship lands. Every cave's sublevel has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits. ...Why do you look at me with such scornful expressions? Throwing Purple Pikmin is effective here as their slam attack will deal more damage in a short time span and delay the Waterwraith from throwing off your Pikmin. In the European version of this cave, there are × 1240 worth of treasure.